
Digital Tutors - Mental Ray production shaders in Maya
English | RMVB | RV40 996 kbps 29.970 fps | 776x640 | AAC 64 kbps 44 KHz | 208 MB
Genre: elearning
English | RMVB | RV40 996 kbps 29.970 fps | 776x640 | AAC 64 kbps 44 KHz | 208 MB
Genre: elearning
In this course we will learn how the mental ray Production Shaders can be used to take our Maya renders to a new level of realism and efficiency.
Topics include rendering instantaneous motion blur using the mip_motionblur node, using the mip_card_opacity node to render accurate depth and normal passes, re-rendering portions of our images using the mip_render_subset node, compositing our 3D objects into live-action environments using the mip_cameramap, mip_matteshadow, and mip_mirrorball nodes, as well as many other mental ray Production Shaders found within Maya.
Runtime: 1 hrs. 30 min.
Software Requirements: Maya 2008 and higher
Release Date: 12/10/2009